In short
Roblox does not let a game server send HttpService requests to its own website APIs, such as users.roblox.com, groups.roblox.com or catalog.roblox.com. The request is refused before it leaves the server, with this error. Almost everything those APIs offer has a Luau service that does the same job inside the game, and for the rest Roblox supports a list of Open Cloud endpoints on apis.roblox.com, called with an API key stored as a Secret.
- Player names, group roles, item info and friends all have built-in functions: no HTTP needed.
- For things only Open Cloud does (for example changing a member's group role), call
https://apis.roblox.com/cloud/...with anx-api-keyheader read fromHttpService:GetSecret. - Third-party proxies that forward requests to roblox.com work around the block, but they see every request and can stop working at any time.
What the message means
ServerScriptService.GroupRank:8: HttpService is not allowed to access ROBLOX resources
This is a deliberate block, not a setting you forgot. Turning on Allow HTTP Requests is still needed for any HTTP call, but it does not lift this one. If you see Http requests are not enabled first, fix that, and this message is the next thing you hit when the address is a Roblox website API.
The built-in services are also faster and have their own limits, so switching to them usually removes a whole class of rate-limit problems too.
Causes and fixes
Three things cause this error in practice. Each one below has the smallest code that triggers it, then the fix.
- Calling a roblox.com API that a Luau service already covers
- Calling Open Cloud without an API key, or on a web API address
- A proxy that forwards to roblox.com stopped working
Calling a roblox.com API that a Luau service already covers
Tutorials written for websites or bots use the public web APIs, and the same URLs get pasted into a game Script. From a game server, these are refused.
local HttpService = game:GetService("HttpService")
local GROUP_ID = 1234567
local function getRank(userId: number): number
-- HttpService is not allowed to access ROBLOX resources
local body = HttpService:GetAsync("https://groups.roblox.com/v2/users/" .. userId .. "/groups/roles")
local data = HttpService:JSONDecode(body)
for _, entry in data.data do
if entry.group.id == GROUP_ID then
return entry.role.rank
end
end
return 0
end
print(getRank(156))
Use the Luau function for it. Group roles come from GroupService:GetRolesInGroupAsync, which Roblox now recommends over the older Player:GetRankInGroupAsync because a member can hold more than one role. It returns IsMember and a Roles list ordered from the highest role down.
local GroupService = game:GetService("GroupService")
local Players = game:GetService("Players")
local GROUP_ID = 1234567
Players.PlayerAdded:Connect(function(player: Player)
local ok, result = pcall(function()
return GroupService:GetRolesInGroupAsync(player.UserId, GROUP_ID)
end)
if not ok then
warn("[GroupRank] could not read roles for", player.Name, result)
return
end
local topRole = result.IsMember and result.Roles[1]
player:SetAttribute("GroupRank", if topRole then topRole.Rank else 0)
player:SetAttribute("GroupRoleId", if topRole then topRole.Id else 0)
end)
Common replacements: a name from a UserId with Players:GetNameFromUserIdAsync, display names and more with UserService:GetUserInfosByUserIdsAsync, item and game pass details with MarketplaceService:GetProductInfoAsync, ownership with MarketplaceService:UserOwnsGamePassAsync, group info with GroupService:GetGroupInfoAsync, and friends with Players:GetFriendsAsync.
Calling Open Cloud without an API key, or on a web API address
Some actions, such as changing a member's group role or reading another experience's data store, have no Luau function. Roblox supports a list of Open Cloud endpoints from HttpService, but only at apis.roblox.com/cloud/..., and only with an Open Cloud API key in an x-api-key header, which must be a Secret.
local HttpService = game:GetService("HttpService")
-- an old web API address, and the key typed into the script
local response = HttpService:RequestAsync({
Url = "https://groups.roblox.com/v1/groups/1234567/users/156",
Method = "PATCH",
Headers = { ["Content-Type"] = "application/json", ["x-api-key"] = "paste-your-key-here" },
Body = HttpService:JSONEncode({ roleId = 42 }),
})
print(response.StatusCode)
Create an Open Cloud API key in Creator Hub with permission for that endpoint, add it to the experience's Secrets (Creator Hub, your experience, Secrets), and read it with HttpService:GetSecret. Then call the Open Cloud address from the supported list.
local HttpService = game:GetService("HttpService")
local GROUP_ID = "1234567"
local function setRole(membershipId: string, roleId: string): boolean
local headers: { [string]: Secret | string } = {
["Content-Type"] = "application/json",
["x-api-key"] = HttpService:GetSecret("APIKey"),
}
local ok, response = pcall(function()
return HttpService:RequestAsync({
Url = "https://apis.roblox.com/cloud/v2/groups/" .. GROUP_ID .. "/memberships/" .. membershipId,
Method = "PATCH",
Headers = headers,
Body = HttpService:JSONEncode({ role = "groups/" .. GROUP_ID .. "/roles/" .. roleId }),
})
end)
if not ok then
warn("[Promote] request failed to send:", response)
return false
end
return response.Success
end
print(setRole("your_membership_id", "your_role_id"))
Only x-api-key and content-type headers are allowed on these calls, and the key must come from GetSecret. Never type an API key into a script: anyone with edit access to the place can read it. Open Cloud calls from a game server have their own limit of 2,500 a minute, separate from the 500 a minute for other HTTP requests.
A proxy that forwards to roblox.com stopped working
A common workaround swaps roblox.com for a community proxy domain that forwards the request. That is not a Roblox resource, so it passes this check, but the proxy can rate-limit you, go offline or be blocked, and it sees everything you send. When it fails you get an HTTP error from the proxy instead.
local HttpService = game:GetService("HttpService")
-- works only while someone else's proxy is up and willing
local body = HttpService:GetAsync("https://users.example-proxy.com/v1/users/156")
print(HttpService:JSONDecode(body).name)
Replace proxy calls with the built-in service or an Open Cloud endpoint wherever one exists. Keep any proxy you still need behind pcall, and decide what the game does when it is down.
local Players = game:GetService("Players")
local ok, name = pcall(function()
return Players:GetNameFromUserIdAsync(156)
end)
if ok then
print(name)
else
warn("[UserInfo] lookup failed:", name)
end
Fix it in your place
Paste the error, RoCode fixes it in your place
Copy the line from Output and paste it here. RoCode opens the script it names in the place you have open in Studio, works out which of the causes above it is, and edits the code there instead of handing you a snippet to paste.
RoCode is an AI agent for Roblox Studio: it reads the scripts in the place you have open, finds the line and edits it there, and every change is an undo point. It runs on Windows or macOS with a desktop browser. Free to start, with free credits every day.
How to find the line that causes it
- Click the red line in Output to open the script at the
GetAsync,PostAsyncorRequestAsynccall. - Read the address it calls. Anything on a
roblox.comsubdomain is blocked from game servers. - Search your place for
roblox.comwith Ctrl+Shift+F (Find All) to catch the other calls before they fail too.
Questions
Can I use the Roblox API from a game?
Not the website APIs on roblox.com. Use the Luau service for the same data, or one of the Open Cloud endpoints Roblox supports from HttpService, with an API key stored as a Secret.
Does Allow HTTP Requests fix it?
No. That setting allows HTTP calls in general, and you need it on, but roblox.com web APIs stay blocked for game servers either way.
How do I get a player's group rank without HttpService?
Call GroupService:GetRolesInGroupAsync(player.UserId, groupId) on the server, inside pcall. IsMember says whether they are in the group, and Roles[1] is their highest role, with its Rank and its stable Id.
Are proxies like roproxy safe to use?
They are run by third parties, not Roblox. They see every request you send through them and can stop working without notice, so never send an API key through one, and prefer a built-in service or Open Cloud.
Can RoCode fix it?
Yes. Paste the Output line into RoCode. It reads the script in your open place and replaces the web API call with the matching Luau service where there is one.
Sources and further reading
- Roblox Creator Docs: In-game HTTP requests. Open Cloud from HttpService, the supported endpoints, header rules and limits
- Roblox Creator Docs: Secrets stores
- Roblox Creator Docs: GroupService:GetRolesInGroupAsync. every role a member holds
- Roblox Creator Docs: API keys
How the code was checked: every block marked Fixed passes Luau's strict type checker against Roblox's API definitions (luau-lsp, 5 November 2026), and every block marked Breaks compiles and fails only when it runs. The message wording was checked against the message strings in Roblox Studio itself (macOS build installed 2 November 2026), and the Open Cloud rules against the In-game HTTP requests docs page, on 5 November 2026. A type check catches misspelt APIs and wrong types, not game logic, so playtest in Studio before you publish.