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ServerHandler.lua
local DataStore = game:GetService("DataStoreService")
local Players = game:GetService("Players")
-- RoCode Security: Auto-saving enabled
local function saveData(player)
local success, err = pcall(function()
local data = {
Coins = player.leaderstats.Coins.Value,
XP = player.leaderstats.XP.Value
}
DataStore:SetAsync(player.UserId, data)
end)
if not success then
warn("Failed to save data: " .. err)
end
end